Loot Play is in its third month, and so far it’s provided subscribers with some incredible and unique video game experiences, with featured titles like Crossing Souls, Overload, and this month’s featured title, Tower of Time.
Each of these games fulfills the Loot Play promise of providing incredible value for some lesser known and lesser supported indie gaming gems – not only do we seek to send subscribers exciting and enjoyable games to add to their collection, but we want to support and recognize some of the smaller studios around the world that make these games happen. But, it’s more than just a singular title that makes each month of Loot Play special, as it includes four mystery games delivered on the 16th of every month – and these games are no slouches either! Loot Play and our partners at Chrono.gg have created wonderful partnerships and locked in some truly phenomenal gaming experiences with every game we send you, not just each month’s featured title. And to highlight that, I wanted to do a little showcase for last month’s mystery titles, to give fans out there an idea of the quality of games you can expect to receive from Loot Play every month – give’em a look!
The Coma: Recut – A remastering of a cult classic, The Coma: Recut puts you in the shoes of Youngho, a high school student in Korea that is trapped in a nightmarish version of his high school evading a relentless and psychotic killer. This game is an incredible blending of your typical survival horror tropes with some pretty interesting gameplay elements, all wrapped up in a very high-quality art style, almost graphical novel-esque. You have to avoid the evil killer, and other supernatural threats, as you explore a bizzaro world version of Sehwa High, your high school. You will be tasked with seeking out clues and solving puzzles to find a way to escape.
The visual style is what really sets this game apart for me, and in a relatively saturated survival horror market, The Coma: Recut does a lot to differentiate itself from some of the more modern games in the genre, like the Outlast series. It’s spooky, it’s exciting, it’s fun to play, and it’s a pretty rewarding game, too. If you’re someone that likes the trial and error mentality where you go in knowing you’re going to die, a lot, then this is absolutely a game for you.
kuso – The sequel to the cult classic and fan favorite LOVE, kuso is a simple-on-the-surface platformer with some incredible depth in regards to the challenges you’ll face. This is definitely one of the more challenging platformers I’ve ever played, but also incredibly fair and rewarding with the ability to basically set your own checkpoints/save points, so when you know you’re walking up on a difficult section of the game, you can choose when and where to return when you don’t make it. The art style of this game is absolutely pulling from old school 8-bit nostalgia, and it has one of the most incredible audio designs and soundtracks that I’ve heard in quite some time.
If you’re a fan of challenging platformers, beautiful music, and nostalgic retro art styles, then kuso is basically a must play title – it’s super fun, super challenging, and is one of those games that is simple to pick up, but difficult to master.
Haque – Fans of top-down retro roguelikes are going to be happy picking up Haque, as there aren’t many games that check the boxes for old-school roguelikes the way it does. You choosey our character and build them the same way you would any other roguelike, with special skill and items/equipment before you take on enemies in a variety of dungeons, forests, and more. And like kuso, and like many other challenging platforming roguelikes, you’re going to die early and often as you figure out how to make your way through the perilous environments of Haque.
Much like kuso, Haque checks a lot of boxes when it comes to high-quality indie gaming – it scratches the nostalgia itch with low-bit graphics, but the depth of systems and the challenge coming your way is so damn fun to try and overcome and if you’re like me you’re going to lose track of time chasing that oh-so-rewarding feeling of overcoming this challenging, but fair, indie gem.
Deep Sixed – This was truly a game experience unlike any I have played before, as Deep Sixed introduced to me a completely different take on the roguelike with a space simulation approach. You’ve basically got a science fiction vibe, very Star Trek esque, combined with a bunch of systems and gameplay elements that I truly have never seen in the same package before. You’re a pilot for a mysterious corporation attempting to map out the universe and help them achieve interstellar travel – but you find yourself lost in space and must make your way through a procedurally generated universe back home.
The enemies you face and diverse ecosystems you traverse may be different each and every time you play, and whatever damage your ship sustains stays with you as you go. The gameplay features are super cool and diverse, it’s challenging, and it’s a very interesting and unique art style and presentation as we ll.